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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Cultivation Story: Reincarnation » Update Notes for Feb 17

As this is our experimental first game, we did not set a very big scope for this game. And with the v1.0 release it has met and went beyond our expectations. Hence updates will be stopped indefinitely(other than bug fixes).
(PS: Need to take a break from 12-19 everyday work hours, then start to make the next game)

-Fixed a bug where starting phase is set to judgement phase

-Updated technique selection UI
-Dash technique effect transparency will now be based on weapon/skill transparency(lowest of the 2)

Descriptions
-Where body cultivator is mentioned, added description: (mortal with body training)
-Thunder affinity, added description: Multicast is based on skill’s base element
-Updated multi-cast description for elemental chis, eg: Skills with base Metal element will be casted 2 time/times
-Updated exp/tribulation descriptions; Added description for when the tribulations occur