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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Cultivation Story: Reincarnation » Update Notes for Feb 08

1.Considering player feedback: having all techniques makes challenge mode too easy
2.Having all techniques reduces randomness of this game to the very minimum
3.Also from player feedback: some techniques under certain play styles may be considered a downgrade
Considering the points made above: Bosses in challenged mode will not drop any item other than pills
-Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent

-Added challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first)
Generate a special zone containing 49 boss rooms;
Can not gain exp and level within challenge mode;
Mini-map will be disabled and can not go back to previous rooms;
Boss base health and attack power will be on par with main soul(last boss);
Each new room will contain a boss having x1.11 max health, +2 attack power, +1.5% speed, and +2% demonic chance of the previous boss;
(When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements;
When all techniques are obtained, passive books will have the same effect as of reading a skill)
-Added 7 new related achievements

-When all techniques are obtained, passive books will have the same effect as of reading a skill
-Added new elemental bead item. When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements
-Bosses will now always drop 2 pills
-Removed side effect of Quenched Body talent(Chis do not provide elemental bonuses)
-Added more descriptions for comprehension: Each comprehension increase unitary talent point by 1; Every 10 comprehension increase reroll/furnace point by 1
-Updated enemy attack effect to be display on top of everything
-Added bookshelf descriptions for weapons that are changed to ranged weapon after combo
-Reduced minimap size by 30%, lowered minimap background transparency

-Changed text “Highest damage dealt” to “Highest attack damage”
-Since run conclusion window did not consider the amount of status damage dealt, added a new line to conclude highest status damage dealt

-Updated reroll, cost multiplier 1.55->1.45, base reroll count changed from 15->10, every 10 comprehension now increase reroll count by 1
-Updated soul fragment cap 10m->100m
-Updated enemy reaction time for mobs 0.7s->1s, enemies other than mob 0.3s->1s
-Updated skill transparency for green dragon blast and meteor
-Updated ice spike combo effect transparency

-Fixed a bug where innate chis were not being generated
-Fixed a description bug for furnace reset button
-Fixed a bug where mid-run save data was not saving the amount of npcs defeated
-Fixed a bug where mid-run save data was not saving soul release state of player
-Removed stone table/chair colliders from the final boss room

-There are some unfound mid-run save data bugs, which will be dealt with in future updates