There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Cultivation Story: Reincarnation » Update Notes for Feb 08
1.Considering player feedback: having all techniques makes challenge mode too easy
2.Having all techniques reduces randomness of this game to the very minimum
3.Also from player feedback: some techniques under certain play styles may be considered a downgrade
Considering the points made above: Bosses in challenged mode will not drop any item other than pills
-Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent
-Added challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first)
Generate a special zone containing 49 boss rooms;
Can not gain exp and level within challenge mode;
Mini-map will be disabled and can not go back to previous rooms;
Boss base health and attack power will be on par with main soul(last boss);
Each new room will contain a boss having x1.11 max health, +2 attack power, +1.5% speed, and +2% demonic chance of the previous boss;
(When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements;
When all techniques are obtained, passive books will have the same effect as of reading a skill)
-Added 7 new related achievements
-When all techniques are obtained, passive books will have the same effect as of reading a skill
-Added new elemental bead item. When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements
-Bosses will now always drop 2 pills
-Removed side effect of Quenched Body talent(Chis do not provide elemental bonuses)
-Added more descriptions for comprehension: Each comprehension increase unitary talent point by 1; Every 10 comprehension increase reroll/furnace point by 1
-Updated enemy attack effect to be display on top of everything
-Added bookshelf descriptions for weapons that are changed to ranged weapon after combo
-Reduced minimap size by 30%, lowered minimap background transparency
-Changed text “Highest damage dealt” to “Highest attack damage”
-Since run conclusion window did not consider the amount of status damage dealt, added a new line to conclude highest status damage dealt
-Updated reroll, cost multiplier 1.55->1.45, base reroll count changed from 15->10, every 10 comprehension now increase reroll count by 1
-Updated soul fragment cap 10m->100m
-Updated enemy reaction time for mobs 0.7s->1s, enemies other than mob 0.3s->1s
-Updated skill transparency for green dragon blast and meteor
-Updated ice spike combo effect transparency
-Fixed a bug where innate chis were not being generated
-Fixed a description bug for furnace reset button
-Fixed a bug where mid-run save data was not saving the amount of npcs defeated
-Fixed a bug where mid-run save data was not saving soul release state of player
-Removed stone table/chair colliders from the final boss room
-There are some unfound mid-run save data bugs, which will be dealt with in future updates