There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Nuclear Throne » Update #96 – The Real Deal – December 5th, 2015
This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn’t muster the energy. We’re really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn’t get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. If you see any oddities, let us know here on the forums!
- Features
- Trading cards, emotes, etc.
Balancing
- Nerf for cluster grenade and small grenade impacts.
- Not sure if lasers go here or under fixes or both.
Fixes
- The flamethrower is back for those of you who noticed it was gone.
- Added missing sound when the Throne comes up.
- Gamma Guts
- Control bug causing people to fire each step fixed.
- Gamepad should work again.
- Co-op controls fixed.
- Many save/load bugs fixed.
- Checked on some achievements not always triggering.
- Not sure if lasers go here or under fixes or both.
- Hopefully fixes for Daily/Weekly troubles, we’ll keep checking in on this.
- Fixed weird glitchy screen (it was kind of pretty) happening on systems not supporting fast VertexBufferHandling.
We’re going to be keeping track of the forums, so let us know what else we need to fix. While the release of the game means we are generally happy with where the game is, we’re not done just yet. Thanks for your patience, your support and your enthusiasm for the game, and thank you for your trust as always.