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Nuclear Throne » Update #95 – Shiny Throne – November 17th

It’s been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We’re really getting close to wrapping up, and port of that was rewriting a lot of code from the ground up. We’ve redone most of the leaderboard, rendering and collision code, changed to a new way of creating the executables that’ll perform better on low-to-mid-end computers, and we’ve added a ton of features.

We’ve also, very likely, broken the game in dozens of ways. Over the past few weeks, we’ve worked with many of you in our community to fix as many bugs as possible, but it’s time to throw the build out there and get numbers instead of focused feedback.

With this update comes a bunch of new stuff. You can now set your keyboard controls in the options menu (since you’ve all got a save game, you might want to delete that or bind every control to something), we’ve added a ‘stream key’ functionality that is a work-in-progress, and we’ve finally integrated achievements.

Please, please, please let us know if you run into any problems. We specifically need crash logs and other hanging bugs, but anything you see that looks odd compared to Nuclear Throne as you know it is welcome.

    Features

  • Audio balancing! We’ve worked on all the volumes for every sound, to make the game sound way more clear and crisp and powerful!
  • Achievements!
  • Control remapping!

    Balancing

  • Tiny explosions now deal the same damage as normal explosions.
  • Fireballers and Super Fireballers now have a max range.
  • Update to Palace and Vault Guardians.
  • All Plasma is no longer deflected by Shielders.
  • You now get revived with your old ammo in co-op.
  • Tiny Heavy Auto Crossbow rate of fire buff.
  • Less Elite Grunt HP.
  • Crown of Destiny now takes 1 level to give you a mutation when taken from the start.
  • Slowed down Alligator reaction time.
  • No more IDPD in secret areas.
  • Refined taste is now more effective.
  • Cursed ammo makes larger explosions.
  • Tiny bit less lightning for the lightning cannon. Literally, tiny. As in, you won’t notice it. Sorry.
  • More damage for Heavy Grenades.
  • New Chicken B-Skin unlock.
  • Tweaked Horror’s “early portals” Ultra a bit to not count Vans.
  • Toxic Gas no longer deals damage under a certain size.
  • More drops from Loop Bosses.
  • Some balancing to the new IDPD unit.
  • 0-1 Boss HP has been increased a bit.
  • More Caves loop spawn variation.

    Fixes

  • Some fixes regarding a certain Melting thing.
  • Fixed Plant B-Skin unlock.
  • Quitting a run no longer counts as a death.
  • Big Dog can’t spawn inside walls anymore.
  • Ending is no longer broken.
  • Fixed a few chest effect bugs.
  • Fixed a lot of the depth issues on the campfire characters.
  • Some minor seeding fixes.
  • Fixed the icon for “no weapon” to not be a random bit of spritesheet.
  • Fireballer attack sprites are no longer mirrored.
  • Fixed some minor menu issues, this might have caused trouble for the co-op menu though.
  • Fixed a crash caused by pausing co-op.
  • Rebel can no longer kill herself with Riot.
  • The “Friends” page on the daily and weekly result screen now only shows 10 entries at a time.
  • Fixed a lot of issues with the loadout screen and weeklies.
  • Enemies now play your hurt sound when hurting you with melee.
  • The Proto Chest no longer destroys weapons.
  • Fixed a side art issue, also greatly improving the performance.
  • Everything that should play explosion sounds now does.
  • Fixed a crash related to resizing the window.
  • Built in a fix for when levels are empty but no portals appear.
  • Both players can now pause co-op.
  • Fixed Van depth.
  • Shielders now stay inside their shields when shot.
  • Starting with Crown of Death now gives you the downside.
  • Fixed a Steam related error.
  • No more walls inside props.
  • Opening YV’s chests now breaks the walls nearby, making more space for weapons.
  • Fixed the Hyper Crystal charge particles.
  • Fixed a collision bug with the 7-3 Beam.
  • You can no longer take 2 cars at the same time.
  • Better performance with side art.
  • IDPD portals now have the correct sprite when disappearing.
  • Big Bandit now plays his intro sound.
  • Getting killed by a *CLASSIFIED* no longer shows as a Raven.
  • Exiting your first run no longer unlocks melting.
  • Car Music no longer keeps playing when leaving the level.

    Misc

  • Van and IDPD portals are now a lightsource.
  • Recoded the camera code.
  • Mutation, Crown, and Character texts are now colored. We’ve also done some rephrasing here and there.
  • Tips are now seeded.
  • HQ should now always be the same seed.
  • Toned down Gamma Guts screen shake.
  • There’s now a small timer that shows how long you have to revive someone.
  • Mimics are now inside bubbles in Oasis.
  • Changed the timing for Big Dog’s intro.
  • Boss deaths now properly clear projectiles at the right time.
  • Went over all the shadows to make sure they’re nice.
  • Tiny unlock popups no longer overlap.
  • Unlocking a char now plays a voice clip.
  • Rumble for gamepads!
  • Customizable keys for gamepad, still work in progress for keyboard sadly.
  • You can now view the credits from the options menu.
  • Rewrote the camera system.
  • A proper intro when you boot up the game!
  • Rogue Strike now works better with gamepad.
  • Better performance when loading a level.
  • Palace music timing tweaks.
  • Better Mom death.
  • Better 0-1 Boss death.
  • Saving Icon.
  • New Music for 0-1.
  • Retry button on the Weekly.
  • Loop props are no longer random.
  • Switched off auto-aim by default.
  • Co-op cursor colors are back.
  • Every character now has a unique stat!
  • Gamepad improvements.
  • Grenades now blink before exploding.
  • Elite Shielders now have their own Shield art.
  • Steroids’ Ammo Chest now look different with Get Loaded.
  • Generators now have sounds.
  • Van sounds updated.
  • New Sewer Pipe break sound.
  • New Menu sounds.
  • New Elite Grunt flames.
  • New Big Rat charge sounds.
  • New sounds for the 0-1 fight.
  • Pickup disappear sound.
  • Crystal Shield ricochet sound.
  • Dying on 7-3 now says “you almost reached”.
  • 7-3 beam has been optimized.
  • IDPD now sounds underwater in Oasis.
  • New 0-1 Boss projectile art.
  • New 0-1 Boss death sound.

Wow, feels good to write one of these again. Update 96 won’t hit on a weekend either, very likely, as we’re going to process your feedback as we continue to fix bugs, balance and work out our final worries about the game.

Thank you so, so much for your patience and feedback. You’re all the best community we could’ve wished for.