There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roguevive » Update #9
Hi everyone, another update.
- Weapon damage changed to White from Red.
- Boomerang damage color changed for better visibility.
- Lightning Step damage color changed for better visibility.
- Healing now shows a damage text.
- Decreased damage number size.
- Critical damage “!” text removed.
- Critical damage now has a size animation.
- Fixed a bug where the Damage Text was persisting when the game was paused.
- Fixed a bug where the Pause Menu would not be clickable after showing the settings.
- Fixed a bug where some Skeleton Heads had a larger hit box.
- Player Hit box decrease, to normalize between the multiple skins.
- Crossbow Skeleton projectile speed decreased by 25%.
- Crossbow Skeleton projectile trail color changed for a better visibility.
- Added a Skin selection screen, it’s a placeholder for now since I am still testing some features.
- Added the characteristic “running away” animation to the Experience Points.
Some more Quality of Life changes on the damage text, also a skin selection screen, as of now, those are just Skins, I am testing giving each of the characters a unique active ability.
Also I will focus on some content, like more stages, enemies, bosses and items.
As always,
Thanks for the support.