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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Roguevive » Update #9

Hi everyone, another update.

Patch notes:
  • Weapon damage changed to White from Red.
  • Boomerang damage color changed for better visibility.
  • Lightning Step damage color changed for better visibility.
  • Healing now shows a damage text.
  • Decreased damage number size.
  • Critical damage “!” text removed.
  • Critical damage now has a size animation.
  • Fixed a bug where the Damage Text was persisting when the game was paused.
  • Fixed a bug where the Pause Menu would not be clickable after showing the settings.
  • Fixed a bug where some Skeleton Heads had a larger hit box.
  • Player Hit box decrease, to normalize between the multiple skins.
  • Crossbow Skeleton projectile speed decreased by 25%.
  • Crossbow Skeleton projectile trail color changed for a better visibility.
  • Added a Skin selection screen, it’s a placeholder for now since I am still testing some features.
  • Added the characteristic “running away” animation to the Experience Points.

Some more Quality of Life changes on the damage text, also a skin selection screen, as of now, those are just Skins, I am testing giving each of the characters a unique active ability.

Also I will focus on some content, like more stages, enemies, bosses and items.

As always,
Thanks for the support.