Patch Notes Archive

Home » Updates » Patch Notes Feed » Repetendium » Update 14 – 16th November

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Repetendium » Update 14 – 16th November

Update 14 – 16th November

This patch is primarily about changing the basic game loop a little to make the game direction a little more clear for the player and hopefully to ease them into the difficulty of the game.

Changes

  • The current level goal is displayed in the top right corner.
  • Bosses no longer randomly as events. They now only spawn once the summon bar has been filled and are required to be killed to unlock the level exit.
  • Once you have run out of special perks event orbs will now instead grant 1 levels worth of experience to prevent getting the same perk choices over and over (will be changed once more perks exist)
  • Lowered the health of enemies respawned by the ‘they rise again’ level mod by 50%
  • Reduced explosion delay of Betty grenades by 25%

Bug Fixes

  • Fixed bug where the levelup screen could look like its shaking
  • Fixed a bug where the end score screen could sometimes not show up