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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Repetendium » Update 13 – 13th November

Update 13 – 13st November

This update mainly covers localization being added to the game, the first languages add are simplified chinese and traditional chinese. If you notice any problems with the localization or missing text please report them here or on discord.com/invite/wTvgNS2

Changes

  • The game is now localised to Simplified Chinese and Traditional Chinese
  • Stomp with the twins perk now stomps once and then again after a second
  • Once you’ve discovered and come close to a depth exit a marker will lead you back to it
  • If the health above player option is turned on in the menu, it will also now show your dashes and ability cooldown
  • Reduced amount of smoke and debris when breaking walls

Bug Fixes

  • Fixed a crash that could happen while using a playstation controller and not using steam’s input settings
  • Fixed a bug related to lazer’s hitting a spectral obelisk
  • Fixed bug where Quadrigneous’s legs and body could become separate
  • Chakram’s should get ‘stuck’ in walls less often