There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roguevive » Update #12
Hello everyone, it’s the weekend, so the update is here.
- Slime hitbox decreased
- Add elite enemies.
- Changed the item effects to use GPU instead of the CPU, for a better performance.
- Added an error message when failed to create a lobby
- Added an error message when failed to find lobbies
- Added an error message when failed to join lobby
- Fixed a bug where pressing space bar would select a level up upgrade
- Fixed a bug where enemies on the same height would have their sprite flicker between who is in front.
- Fixed the weapon damage upgrade showing 50% progression when it only gives 25% damage.
- Changed the auto target logic to ALWAYS target the nearest enemy
- Fixed the keybindings tooltip not changing when the player change the input.
- Changed the text “item damage” to “skill damage” everywhere.
- Fixed the buttons not working properly when first entering the game.
While this update is a little shorter than the other ones, I think a lot of people will be satisfied with the Auto Aim system right now.
Also the Prelude page is up, please feel free to wishlist it.
I will focus now on the Prelude release, I plan on getting Controller Support up on this next week, also will work on some content for the prelude.
As always thanks for the support, and the amazing feedback.
Cheers.