There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roguevive » Update #11
Hi everyone, weekend is the time for update.
So here it is.
- Pause menu fixed on online.
- Fixed second stage boss name
- Duplicate mirror nerfed from -10% to -20% damage.
- Shatter mirror nerfed from -5% to -15% damage.
- Bouncy mirror nerfed from -5% to -15% damage.
- Soda nerfed, removed the Shoot Speed bonus.
- Pills nerfed from +25% to +15% shoot speed.
- Shuriken pack damage increased from 3 to 5.
- EarlyBullet fixed a bug where upgrading the item when reloading would cause the base damage of the weapon to decrease.
- Added an arrow showing the xp collector position.
- Improved the spectate camera movement.
- Sunheart, Thorn Ivy, Starfall, Boomerang and Little Moon have their upgrade lines changed and max level set to 10.
- Two new upgrade options Paper Cut and Arsenal.
- Fixed pause menu not working on online.
- Can now join games via steam overlay and invites.
- Fixed a bug where reroll would, sometimes, stop movement on online.
- Fixed a bug where leveling multiple levels, would unpause during the choosing options
- Immovable Dagger nerfed from 2 to 5 enemies per stack and max from 1000 to 100 stacks
- Fixed a player disconnecting causing the game to interpret as the player being alive.
- Fixed some items still working after a player left the game, on online.
- New upgrade on the upgrade tree.
- Upgrade Tree values changed
- Weapons prices changed.
- Fixed Explosive step effect crashing on some AMD graphic cards.
I am planning on launching a “prelude” version of the game, for marketing purposes, later this month.
So my plan is to have a stable version, with everything working and balanced.
Still need to work on the balancing part.
I think for this week I will integrate Elite Enemies on the game, and better balance on the secon level.
After that I think the game will be ready for an early version.
Thanks everyone for the feedback and support.