There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roguevive » Update #11
Hi everyone, weekend means update. This one is a little big. Here are the notes.
- Fixed several behaviour problems of the Reload bar both solo and online.
- Blood Instinct now show damage text in Red, as critical, and the exact damage it does, instead of 999.
- Gravi Push and Gravi Pull knockback increased by 50%.
- Purple slime xp decreased from 3 to 2.
- Fixed Gold Spent and Gold Collected not showing on Game Over Screen
- Fixed a bug where the reroll was costing more than it should.
- Changed Shuriken Damage color.
- Add a 0.3s delay when exiting the pause menu and the level up menu, so you have time to react to the game coming back.
- Fixed online Upgrade cards not being selected when clicking on the image of the upgrade.
- Fixed SEVERAL problems with buttons not working in game.
- Added an Increase size animation to level up cards when Hovered.
- On endless mode, added a tooltip text showing the Health and Speed bonus on enemies.
- Added armor value to the health bar.
- Added a little animation to the skin selection, also changed the selected border.
- Fixed Fire ammo effect being off-center.
- Fixed Fire ammo effect playing after the enemy died.
- Fixed movement being interrupted when selecting the Level Up option on Online.
- On online, when an enemy teleport, it briefly stops damaging, so it don’t damage a player that is not it’s target.
- Improved Moon movement on online.
- A LOT of changes of how the networking works, should greatly improve online experience.
- Changed Xp point movement logic, should improve the erratic movement when there was multiple points around.
- Changed Enemy behavior online, to focus only on the alive players.
- Reverted the nerf on the zombies movement speed
- Added Player Level on the upgrades load out.
- Also, New Stage with a new boss.
So, new content at last.
About the online, I feel like 40% of my development time is improving the performance online, and is still not good enough, there are some known issues that I am working on, like the spec camera and the other players sliding when there are too many enemies on screen.
But still, this update improved a lot.
Also I will rework most of the upgrades this week,
So please look forward to it.
Thanks everyone for the support and the feedback, it really helps.