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Roguevive » Update #11

Hi everyone, weekend means update. This one is a little big. Here are the notes.

Patch Notes:
  • Fixed several behaviour problems of the Reload bar both solo and online.
  • Blood Instinct now show damage text in Red, as critical, and the exact damage it does, instead of 999.
  • Gravi Push and Gravi Pull knockback increased by 50%.
  • Purple slime xp decreased from 3 to 2.
  • Fixed Gold Spent and Gold Collected not showing on Game Over Screen
  • Fixed a bug where the reroll was costing more than it should.
  • Changed Shuriken Damage color.
  • Add a 0.3s delay when exiting the pause menu and the level up menu, so you have time to react to the game coming back.
  • Fixed online Upgrade cards not being selected when clicking on the image of the upgrade.
  • Fixed SEVERAL problems with buttons not working in game.
  • Added an Increase size animation to level up cards when Hovered.
  • On endless mode, added a tooltip text showing the Health and Speed bonus on enemies.
  • Added armor value to the health bar.
  • Added a little animation to the skin selection, also changed the selected border.
  • Fixed Fire ammo effect being off-center.
  • Fixed Fire ammo effect playing after the enemy died.
  • Fixed movement being interrupted when selecting the Level Up option on Online.
  • On online, when an enemy teleport, it briefly stops damaging, so it don’t damage a player that is not it’s target.
  • Improved Moon movement on online.
  • A LOT of changes of how the networking works, should greatly improve online experience.
  • Changed Xp point movement logic, should improve the erratic movement when there was multiple points around.
  • Changed Enemy behavior online, to focus only on the alive players.
  • Reverted the nerf on the zombies movement speed
  • Added Player Level on the upgrades load out.
  • Also, New Stage with a new boss.

So, new content at last.

About the online, I feel like 40% of my development time is improving the performance online, and is still not good enough, there are some known issues that I am working on, like the spec camera and the other players sliding when there are too many enemies on screen.
But still, this update improved a lot.

Also I will rework most of the upgrades this week,
So please look forward to it.
Thanks everyone for the support and the feedback, it really helps.