There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roguevive » Update #10
Hi everyone.
Some little fixes before a big update:
- Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading.
- Added a Status screen on pause menu.
- Changed the Xp point movement logic to fix some weird behaviors when there was too many points around.
- Decreased the “get away” animation of the xp points.
- Corrected several items not having a max level.
- Added a golden border for max level items
- Fixed a bug that enabled the click on the reroll button when it was not on screen.
- Pills nerfed from 35% shooting speed to 25%.
- Fixed a bug preventing different enemies to spawn on endless Mode.
- Now Enemies get 20% movement speed per lap on endless, caps at 300% the initial movement speed.
- Changed the Hp formula for Endless. Enemies will get 100% along the Lap, and a plus 100% when the Lap is completed. Example:
The first Level has 8 Minutes, and the Slime has 8 hp
At the 4 minutes mark the slime will have 8+4=12 hp
But at 8 minutes mark, it will have 8+8+8(a bonus 100% per lap) = 24
At 16 minutes mark, 8+16+16 = 40
And so on.
Thanks everyone for the support.