Patch Notes Archive

Home » Updates » Patch Notes Feed » Roguevive » Update #10

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Roguevive » Update #10

Hi everyone.
Some little fixes before a big update:

Patch notes:
  • Added outline to the Level up cards, since in the online version, image overlaps with the text, the text needed some contrast for an easier reading.
  • Added a Status screen on pause menu.
  • Changed the Xp point movement logic to fix some weird behaviors when there was too many points around.
  • Decreased the “get away” animation of the xp points.
  • Corrected several items not having a max level.
  • Added a golden border for max level items
  • Fixed a bug that enabled the click on the reroll button when it was not on screen.
  • Pills nerfed from 35% shooting speed to 25%.
  • Fixed a bug preventing different enemies to spawn on endless Mode.
  • Now Enemies get 20% movement speed per lap on endless, caps at 300% the initial movement speed.
  • Changed the Hp formula for Endless. Enemies will get 100% along the Lap, and a plus 100% when the Lap is completed. Example:

    The first Level has 8 Minutes, and the Slime has 8 hp

    At the 4 minutes mark the slime will have 8+4=12 hp

    But at 8 minutes mark, it will have 8+8+8(a bonus 100% per lap) = 24

    At 16 minutes mark, 8+16+16 = 40

    And so on.

Thanks everyone for the support.