There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Lawbringer » Update 1.2.0
Hey awesome people,
Update 1.2.0 is now live! Here’s the list of stuff we added:
– Added six new perks. They’re all about guns and are a blast to play with!
– Leveling up doesn’t automagically trigger the perk selection screen by default. It can now be triggered by holding the interact key at any point during gameplay. Players can turn on the auto level up options in the Settings menu.
– Player’s body now appears right before the best round from a previous run. The game timer stops to give the player some breathing room before pushing forward. Picking up the body rewards the player with a small lore tidbit and a buff – just enough to help push through the next milestone.
– Changed the leveling thresholds a bit to squeeze in a few more perks before things get REALLY difficult.
Dev Notes: Guns in the game got some much-needed attention – especially in scaling and versatility. New perks add some nice interplay between melee and ranged combat and greatly improve viability of Cort (the default revolver) throughout the run.
While auto level up makes sense from the instant reward perspective, your feedback showed us that it can often break the flow of combat and leave players in a vulnerable position. This change gives more control to the player – including reverting back to auto level up, if it feels better.
– Added a Lorebook! It’s accessible via the menu screen and aggregates all collected lore entries.
– Added lore entries for our protagonist, Yuma. Unlike enemy lore entries, Yuma’s lore is unlocked by interacting with his body in-between rounds.
– Added post processing effects for some extra oomph during combat.
– Added animated outlines to accentuate level-up and important interactives.
– Fixed Stun, Slow and Stagger behaviors on enemies.
– Fixed an issue where Conjuration Beasts sometimes continue walking when they should be dying.
– Fixed an issue with bullets missing enemies that are close or running towards the player.
– Enemies no longer retreat in the middle of an attack.
– Fixed an issue where a disabled turret continues to soak bullets and trigger On Kill effects.
– Fixed several minor UI issues.