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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Novi Cube » Update 0.9 finally arrives

This Update was bound to release a couple of days ago, but it took a lot of testing and balancing to get the new upgrades and the new enemy right.
Also the difficulty and bosses where a bit tweaked, so expect a better experience on HARD and EXTREME mode.

Version 0.9

Major Changes

– New Enemy Shapes
– New Special Enemy
– New Upgrade Type: Homing Shots
– New Special Upgrade: Waveclear and Returner
– Friendman starts with even bigger balls now (why are you laughing?)

Minor Changes

– Various Bug Fixes
– Buff of the Gold Tiles and for Cubi (More XP from Gold Tiles)
– Rebalance of range you get from Explosive Upgrades
– Rebalance of the chance you get for specific projectiles
– New Algorithm for projectile size upgrades
– There is no upper ceiling for projectile size (this one is for you @Olexa)
– New Tooltips for Enemy Level, Challenge Rating and Tokens earned in the HUD
– HUD and tooltips are now visible when you choose a new upgrade
– Game speeds up once all enemies are dead (thx for the suggestion @ClippedShots)
– Game Speed goes back to normal once a new turn starts, which prevents the fast forward bug in boss fights

Check out the various Youtube videos of Novi Cube out there!
There is amazing content by fantastic content creators out there:

Ultra C:
Clipped Shots:
Never Nathaniel:
Sampstra Games: