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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Knight Overloaded » Update 0.8.0

New Characters, Engineer and Wanderer have been added!
  • The Engineer uses the ‘Tool’ weapons to collect components and fights alongside turrets.
  • The Wanderer slays against enemies once the ‘Meditation’ gauge is full.

New Relic System Added
  • You are randomly given 8 relics at the beginning of the game.
  • Relic equip slots can be expanded using coins obtained at the end of the game.
  • More types of relics will be added in the future.

New Weapons and Blocks
  • Including 23 weapons, 33 new blocks have been added.

Other Changes
  • The number of waves completed is now displayed at the end of endlessMode.
  • A graphic effect has been added when dodging.
  • The health of Squid and Seahorse enemies has increased, and their movement speed has decreased.
  • Revolver: Increased attack power, but now has a short delay after 6 shots.

※If you find any bugs, please let us know and we will address them promptly.