There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Knight Overloaded » Update 0.7.3
- Fixed a bug that achievements’ penance count were not correct.
- Now, clicking on a locked block in the library informs you of the unlock conditions.
- Data saving method has changed and stabilized.
- Satellites: Additional rotation speed per Operation Speed increased (70% -> 100%)
- Astrologer : Base Armor increased (30 -> 40), base Recovery increased (0 -> 3)
- Wooden Arrow/BroadHead Arrow/ Pocket Arrow/ Flame Arrow/ Rune Arrow/ Spring Arrow/ Vodkin Arrow : Delay decreased (6sec -> 5sec)
- Anesthetic Arrow : Now makes enemy vulnerable.
- Magic Revolver : Coefficient increased (50%Int -> 60%Int), delay decreased (1.4sec -> 1.2sec)
- Plasma Sword: Attack range increased by 50%.
- Sword, Sabre: Attack range slightly increased.
- Flame Wand : Burn damage increased (40 -> 100 per sec)
- Knight: Armor growth per level decreased (3 -> 2)
- Lasso : Lifesteal decreased (2 -> 1.5)
- Skull Mask : Lifesteal decreased (2.5 -> 2)
- Apple : Lifesteal decreased (1 -> 0.8)
- Dark Cloud : Delay increased (1.2sec -> 1.4sec)
- Buddha Palm : Delay increased (1.6sec -> 2sec)
- Electric Wand : Base dmg decreased (110 -> 90)
- Lava Imp : Delay increased (0.85sec -> 1sec), Burn chance decreased (100% -> 75%)
- Canine : Lifesteal decreased (2 -> 1.5), Recovery increased (-5 -> -4)
- Cannon: Coefficient adjust (100%Int+ 300%Gold Obtain-> 80%Str + 40%Int + 300%Gold Obtain), Explosion dmg increased (60% -> 100%), delay decreased (5sec -> 4sec)
- Susanoo: Delay increased (0.5sec -> 1sec), Coefficient increased (15%Str -> 40%Str), base dmg increased (35 -> 80)
- Flamethrower : Removed ‘Gun’ keyword (temporary)
- ‘Jelly’ blocks : Removed from game.