There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Magecraft » Update 0.6
Hello all! We hope you enjoy this new content update!
Rarity: Common. A triangular burst of low damage homing projectiles that utilize a new lifesteal mechanic.
Rarity: Rare. A strange spell that rapidly fires projectiles towards the caster from random directions.
Rarity: Uncommon. A beam that fires in a clockwise pattern with high damage
Rarity: Rare. Fires a laser that persists on the screen for a period of time dealing constant damage to anything it touches.
Grants health restoration on hit with a fixed cooldown. When at full health the healing is converted to “Overheal” which serves as an additional layer of duratility on top of max health. Each wizard has a fixed Overheal cap for that particular class.
- Added the player’s current status to the item equip window.
- Fracture damage and knockback bonus from 20%, 30% -> 40%, 60%.
- Fixed a duplication bug in level-ups.
- Fixed spell tooltip not accounting for play cooldown reduction
- Fixed Wizard Hat not using colored descriptions.
- Fixed some typos.