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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Cosmo Rider » Update 0.5.41: Re-design loot drop items and More

Hello Riders,

Patch notes:

  • Added Neuro-Bucks icon (suggestion by Klesk) and Research-Point icon to all text views.
  • Floating labels (like damage labels) are now anchored to world position.
    Comment: floating labels are contributing to the feeling of position and space on stage.
  • UI: render galaxy modifiers as Floating hint panel
  • UI: update progress bars, add gradient animations
  • Show Challenge and Aid scores as separate properties on System map
  • Render projectile HP and description in Gun description UI panels (etc. RailGun)


  • Re-design loot drop items. There are now 4 types dropped:
    – Gear (costs 1$, it’s dropped when common unit node is destroyed);
    – RepairPack (1$ + 1 HP repair, dropped from common node);
    – MicroCircuit (3$, dropped from weapon node and from main node of low tier units);
    – Core (10$, dropped from main node of high tier units, elites and bosses);
  • Carrier unit (in mission) can drop Gear, MicroCircuit and Core items.
  • Doubled the effect of EnemyBonusHp_ByGalaxy multiplier, added BossBonusHpMlt_ByGalaxy multiplier
  • Reduced RailGun damage by 50% and increased tear-off effect by 100%.
    Comment: previously Rail-gun was to OP against multi-node Bosses. Now it damages Bosses just slightly better than Laser and totally shreds low/mid tier common units.
  • CollectIntel mission is cancelled when portal is opened
  • Update Station guns and torque

  • Updated some parallax sprites
  • Reworked Graviton VFX
  • Added player repair VFX

Bug fixes
  • UI: Bucks amount was rendered instead of Fame level in English locale
  • UI: fix button overlap in layout of Galaxy-Selector for last Galaxy
  • Shrimp and Carrier units should drop Core item when defeated
  • Fix installation of RadiationEffect when radiation is just expired

Happy riding: