There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Cosmo Rider » Update 0.4.11: New Boss and AI units
Hello Riders!
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This nimble adversary deploys numerous mines and directs them toward the player. With an upgraded Energy Shield, you can deflect these mines back towards the unit. Check out an example in the video below.
We’ve introduced four new units, bringing the total to 22 common units:
- Rochalien-Brawler-Explosive (Tier#2): This unit not only ignites on contact but also explodes after a delay.
- Rochalien-Brawler-Mortar (Tier#3): Charging towards you, it quickly spawns three bombs.
- Rochalien-Frigate-Shotgun (Tier#4): A swift unit that can attach to you, slowing you down before unleashing a devastating shotgun blast. Approach with caution!
- Bone-Eagle-N2 (Tier#5): This unit pulls you in with Graviton and then unleashes a barrage of rockets.
We’ve toughened up the existing AI units while reducing the limit of AI units per team from 25 to 20. Expect improved AI targeting and behavior.
Projectiles are now visible in dark stages and are color-coded by team. This change levels the playing field in bullet-hell scenarios.
We’ve merged the Graviton-Ignore-Allies mod with the Graviton-Advanced mod and updated Graviton logic to reduce the pull force on heavy objects. While this may not simulate real gravity, it makes the Graviton module more predictable. Remember, it’s still a portable gravity generator!
We hope you enjoy these updates!