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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Power Fantasy » Update 0.16 + Christmas DLC release

It’s a big day for Power Fantasy!
I just released a big update and the first DLC: Krampus Night, a Christmas themed content pack!
There will be a giveaway of 5 Steam keys in the Discord on Sunday, join the Server if you want to get into the pool.

UPDATE 0.16 – Patch notes


New hero: Gundel, the Firestarter
Type: Fire
Burn the ground on projectile impact.
Burn damage scales with projectile damage modifiers.

Each hero will unlock a unique companion after beating Nightmare 2. I added the first batch with 0.16. You can toggle them in the hero selection.

  • Rolling Stone: Deals 10 physical damage on impact. (Aric)
  • Spirit Guardian: Start your run with an additional spirit heart. (Ember)
  • Ice Orb: +100% freeze duration (Icicle)
  • Swamp Frog: +10% evasion (Misty)
  • Cloudy: Hits enemies with 2 lightning damage. (Zikk)

Midgame stats
When pausing the game, leveling up or picking up an item, you can now see a neat little summary of all your stats!
You can also see details about your active perks during the run!


  • Added 19 new achievements
  • New sound effect on damage taken
  • New visual indicators for the book perks
  • Added a new enemy to wave 3: Brain Slayer
  • New item mods and perks around additional min and max flat damage
  • New item debuff: Your max damage is your min damage.
  • New boss: Grim Reaper
  • Mimics now drop an item instead of a health potion
  • Completing a challenge will now add new enemies to the enemy pool (Experimental)

Damage rebalancing / Perk reworks:
I changed some of the book-specific perks to give them more identity but also to make them viable to every hero. Specific type related damage modifiers were converted to global projectile damage.


  • Removed Trickshot
  • New perks: Accelerator and Far Shot

Fire (DoT):

  • Procentual fire damage modifiers are now flat burn damage improvements
  • Moved the Magma ball projectile from Ember to a new perk: Magma Ball
  • Ember has now a 30% chance to spread burns
  • Removed all projectile damage modifiers from the fire perks, it’s all about burn damage now
  • Arsonist: Changed 100% burn damage to +2 burn damage
  • Burned page: Added +1 burn damage
  • New perk “Heat”: +100% burn duration, +1 burn damage
  • Hotheaded: Added +2 burn damage

Ice (Pierce):

  • Moved “Penetrator” from General to Ice
  • Chilly: Converted 20% Ice Damage to 8% Projectile Damage
  • Glacial Shot: Converted 50% Ice Damage to +1 pierce

Arcane (Chain):

  • Multiple Endings: +1 chain instead of +2 frontal projectiles
  • Fuzzy Illusion: Converted 40% Arcane Damage to 10% Projectile Damage
  • New perk: Arcane Presence (Aura): Slow enemies around you

Physical (Projectiles):

  • Cascade: Moved to Manual Of Might
  • Last Man Standing: Moved to General perks and removed the physical damage
  • Veteran: Now saves your current xp after level up. Now also adds +1 max health
  • Mighty Hands: Converted 80% Physical Damage to 40% Projectile Damage

Lightning (Triggers):

  • The shockwave from Storm Strike now deals damage equivalent to your projectile min damage.
  • Removed the burn from shockwave.
  • New perk: Ignition: Lightning Damage has a 20% chance to cause burn
  • Overload: Converted 30% Lightning Damage to 15% Projectile Damage
  • High Voltage: 40% Lightning Damage to 20% Projectile Damage
  • Free Energy: Removed the Lightning Damage

  • The heroes have a different base movement speed now to give them more identity
  • Storm Strike got a clear visual indicator
  • Increased some spawn rates during the second wave
  • The debuff “of the drunk” now makes you more drunk
  • Additional frontal projectiles and Nova projectiles now deal 50% less damage
  • Polished the main menu a little bit
  • Swapped the mods of Zikk and Lightning projectiles
  • Zikk now has a base projectile spread of 0 (Additional projectiles will go in a line)
  • Reduced the base freeze duration from 0.75 seconds to 0.3 seconds, on bosses to 0.1s
  • Ice Cage: Removed the chance to freeze. Changed the wording to “Freeze duration is doubled”
  • Buffed the resolution of the mouse cursor
  • Potions now have a lower pickup range so you can save them
  • Monsters from Shadow Invasion no longer drop XP
  • Added more interesting attack patterns to some of the bosses
  • Modified some ranged attack patterns of normal enemies
  • Reduced the knockback radius on level up
  • Increased the range of enemy projectieles N2+
  • Increased the base movement speed of normal zombies but increased the slowdown distance
  • Changed the value from XP unlockables from 5 to 2 . Rearranged the required achievements: They are now unlocked by beating N1 with the different heroes
  • Increased the projectile range of hellspawns
  • The visual effect for enemies taking damage on enemies is now only triggered by direct hits
  • You can now press Escape to exit the perk upgrade preview
  • Reduced the values of the unlockable mutations
  • Crit Butterfly: Modifier the additional crit chance from 100% to 30%
  • Reduced the crit chance values of some perks
  • Polished the shadow clones of Nightmare 5

  • Bloodlust now gives 5% attack speed right after picking the perk
  • Added the correct value to Elusive Grace
  • Bugfix: Potions not lootable after a Challenge
  • Mimics should now be targetable by Zikk
  • Fixed a visual bug with the difficulty selection
  • No more heal sound effect when you are at full health
  • The hero is not looking at the mouse position when the game is paused anymore
  • Fixed a bug that caused players getting stuck in a Challenge (hopefully)
  • Fixed a bug that hindered the player from leveling up
  • Big XP drops are now affected by the vacuum