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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Schism » Update 0.13

BALANCE

  • reduced INT scaling of relic Preschool Dropout
  • relic brain enhance is now more rare
  • hunter god favor now only gives held weapon a level every 2/3 faith levels
  • hunter god no longer gives passive xp for gun level
  • reduced number of free attacks given by blood frenzy
  • long ranger has increased AP cost
  • reduced stats of heart break weapon
  • vampire shot mod healing is now flat
  • damage reduc cap reduced to 20% (thanks dave)
  • impaler ring and blood bather healing is now flat and CD increased (thanks dave)
  • dark god has more hp (thanks dave)
  • dagger psy’s bleed does more damage and now scales with ATK (thanks dave)
  • doubled healing of regen weapon mod (thanks dave)
  • fish face trap’s bullet speed slowed down
  • hardest enemies hp scaling reduced
  • explosions scale better with attack
  • Synchron’s intermission attacks do more damage
  • Hemomancer Sigil relic is more rare
  • Blood Frenzy relic is more rare
  • on fire status effect deals more damage
  • external trauma status effect deals more damage
  • ddr status effect deals more damage
  • point bonus from boss difficulty enhancer now has a cap

TWEAKS

  • added rebind option for reload (thanks swampBunches)
  • hubworld salesman now sells things faster the longer you hold down interact (thanks dave)
  • improved performance of napalm vial on large groups of enemies (thanks dave)
  • reduced fps effect of push-knife and multi-shot (thanks dave)
  • donation machine now saves gold between runs, and gives no penalty if you withdraw saved gold
  • changed colors of some tiles for better visibility
  • dog-bots no longer target invincible enemies (thanks dave)

FIXES

  • laser bullets can now pass through grated walls
  • fixed collision bug with bullets not bouncing correctly on the y-axis
  • fixed bug with eye-bot and stay in radiance relic causing shots to go through walls (thanks dave)
  • fixed bug with weapon Dialectic not inheriting mash fire innate (thanks dave)
  • fixed crash from picking up relics (thanks dave)
  • fixed crash with crash log system (thanks dave)
  • fixed crash caused by chain lightning mod
  • fixed bug with mutated genome relic not giving stats
  • fixed crash with shooter enemy (thanks dave)
  • fixed recursive effect with “Preschool Dropout” relic and lightning shot (thanks pnok)
  • items gained in hub area don’t disappear if you leave the room (thanks dave)
  • fixed memory leak from rooms that would sometimes crash game (thanks dave)
  • fixed crash with skelly enemies (thanks dave)
  • fixed bug with skelly enemy head leaving play area
  • lose relic event no longer has dropped actives as a choice (thanks dave)