There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Schism » Update 0.13
BALANCE
- reduced INT scaling of relic Preschool Dropout
- relic brain enhance is now more rare
- hunter god favor now only gives held weapon a level every 2/3 faith levels
- hunter god no longer gives passive xp for gun level
- reduced number of free attacks given by blood frenzy
- long ranger has increased AP cost
- reduced stats of heart break weapon
- vampire shot mod healing is now flat
- damage reduc cap reduced to 20% (thanks dave)
- impaler ring and blood bather healing is now flat and CD increased (thanks dave)
- dark god has more hp (thanks dave)
- dagger psy’s bleed does more damage and now scales with ATK (thanks dave)
- doubled healing of regen weapon mod (thanks dave)
- fish face trap’s bullet speed slowed down
- hardest enemies hp scaling reduced
- explosions scale better with attack
- Synchron’s intermission attacks do more damage
- Hemomancer Sigil relic is more rare
- Blood Frenzy relic is more rare
- on fire status effect deals more damage
- external trauma status effect deals more damage
- ddr status effect deals more damage
- point bonus from boss difficulty enhancer now has a cap
TWEAKS
- added rebind option for reload (thanks swampBunches)
- hubworld salesman now sells things faster the longer you hold down interact (thanks dave)
- improved performance of napalm vial on large groups of enemies (thanks dave)
- reduced fps effect of push-knife and multi-shot (thanks dave)
- donation machine now saves gold between runs, and gives no penalty if you withdraw saved gold
- changed colors of some tiles for better visibility
- dog-bots no longer target invincible enemies (thanks dave)
FIXES
- laser bullets can now pass through grated walls
- fixed collision bug with bullets not bouncing correctly on the y-axis
- fixed bug with eye-bot and stay in radiance relic causing shots to go through walls (thanks dave)
- fixed bug with weapon Dialectic not inheriting mash fire innate (thanks dave)
- fixed crash from picking up relics (thanks dave)
- fixed crash with crash log system (thanks dave)
- fixed crash caused by chain lightning mod
- fixed bug with mutated genome relic not giving stats
- fixed crash with shooter enemy (thanks dave)
- fixed recursive effect with “Preschool Dropout” relic and lightning shot (thanks pnok)
- items gained in hub area don’t disappear if you leave the room (thanks dave)
- fixed memory leak from rooms that would sometimes crash game (thanks dave)
- fixed crash with skelly enemies (thanks dave)
- fixed bug with skelly enemy head leaving play area
- lose relic event no longer has dropped actives as a choice (thanks dave)