There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Repetendium » Update 0.120 – Major enemy spawning and balance change
Another small patch to test out some alternate enemy spawning to help newer players. Leaderboards will be reset to help judge balance.
Changes
- Enemy spawning has changed to have more enemies pre-placed in the level and less random spawning (especially at low depths) to even out the difficulty
- Enemy and boss ranged attack damage has been lowered about 50% at the start of the game and each depth it slowely increases back to 100% of damage
- Ranged enemies spawn less often in general.
- Excavurm speed and turn speed lowered around 25%
- You can now choose a special perk every 3 levels instead of every 5 (this may get reverted)
- Level modifiers are less negative in the early game (ie. they rise again, will only respawn one copy rather than two)
- Expert miner perk changed from 10% chance to 5%
Bug Fixes
- Fixed a bug that caused the triple damage powerup orb to be permanent