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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Repetendium » Update 0.120 – Major enemy spawning and balance change

Another small patch to test out some alternate enemy spawning to help newer players. Leaderboards will be reset to help judge balance.

Changes

  • Enemy spawning has changed to have more enemies pre-placed in the level and less random spawning (especially at low depths) to even out the difficulty
  • Enemy and boss ranged attack damage has been lowered about 50% at the start of the game and each depth it slowely increases back to 100% of damage
  • Ranged enemies spawn less often in general.
  • Excavurm speed and turn speed lowered around 25%
  • You can now choose a special perk every 3 levels instead of every 5 (this may get reverted)
  • Level modifiers are less negative in the early game (ie. they rise again, will only respawn one copy rather than two)
  • Expert miner perk changed from 10% chance to 5%

Bug Fixes

  • Fixed a bug that caused the triple damage powerup orb to be permanent