Patch Notes Archive

Home » Updates » Patch Notes Feed » Schism » Update 0.10

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Schism » Update 0.10

NEW

  • new weapon: Thunder Clap
  • new weapon: Tesla Rifle
  • new weapon: Heart Break

BALANCE

  • orrery cannon now has 4 orbitals minimum
  • orrery cannon now fires excess planets as orbiting bullets
  • pachydoom bullet sprite is way larger now (thanks dave)
  • pachydoom now has a point-blank explosion (thanks dave)
  • spore enemy’s gas damage increased
  • reworked how champion enemy HP scaling works, they should have less HP at the start but ramp up way more
  • reduced damage multiplier on Riccochet
  • reduced war god’s ATK scaling
  • war god’s downside changed to increase chance of multi-wave rooms instead of all rooms being multi-wave

TWEAKS

  • spike traps now do damage in intervals

FIXES

  • fixed crash with dealer psy and Free Cast card
  • fixed crash with knight enemy’s shield (thanks dave)
  • fixed crash with Magic God (thanks dave)
  • fixed bug with serpent dagger and split shot (thanks dave)
  • fixed crash with power psy when you have large amounts of INT (thanks dave)
  • fixed crash when teleporting and having minions (thanks TreeofEmber)
  • fixed crash with sniper enemy or breakable objects (thanks Strateture)
  • fixed crash with certain weapon mods (thanks dave)