Patch Notes Archive

Home » Updates » Patch Notes Feed » HYPER DEMON » Tweaks and bug fixes.

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

HYPER DEMON » Tweaks and bug fixes.

Tweaks for new players

-Score will always reset above 0 when score is added.
-ENEMY 1 spawns 10 small skulls instead of 15
-Powerups won’t spawn as early for new players

Balance/Tweaks

-Shooting daggers down no longer slows fall from a regular jump.

-Added a short window after touching the ground where ENEMY 2 landing on top of the player will still kill the enemy instead of the player.
-ENEMY 2 will no longer avoid daggers when on the ground.

-Added a short delay where newly spawned gems won’t be collected as dagger ammo to allow time to press RMB to grab as laser ammo.
-Tweaked ENEMY 4 hitbox when dropped to prevent accidentally grabbing objects on the other side of the enemy.
-Tweaked spawn position of gems when ENEMY 4 is dropped.

-Pressing restart or escape will skip to the end of the leaderboard climb animation.

Bug fixes

-FOV no longer clamps to 120 when launching the game.
-Fixed replays showing double laser ammo around wrist.
-Fixed powerup timing when playing offline.
-Fixed dagger unlock animations not playing