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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

TombStar » The TombStar Balance Update – 1.0.2 is here!

Thanks so much to everyone reaching out with their feedback, we’ve been reading it all over carefully and adjusting the game to put together a balance update for you all! Watching streams, videos and reading threads has been SUPER helpful to us, thank you so much to everyone who has been making content and reaching out!

Here’s what’s new:

Game Changes
  • Players progress faster through the meta progression, with level requirements being reduced
  • The order in which items are unlocked via the meta progression has been updated
  • Added player bios to the discoveries UI
  • New players start with 100 gems
  • A slight reduction in level 1 difficulty – including bosses
  • All bosses have had their damage resistance updated
  • Added new rooms, updated some room layouts, Fixed an issue with some floors in the infected biome
  • New controller crosshair settings to adjust the crosshair distance
  • Confirmation screens added to the pause menu
  • All weapons are now automatic firing
  • A.J’s starting weapon’s damage has been slightly nerfed (sorry, sniper fans!)
  • Buffed the Firefly weapon

Bug Fixes
  • Fixed a bug where upon reaching level 60 players would get stuck with a black screen
  • Resolved some issues with game loading, please let us know if these persist
  • Ammo counts should no longer go into the negatives
  • Fixed issue where the player could still control the character during the final cutscene
  • Numerous small optimisation updates and smaller bug fixes