Patch Notes Archive

Home » Updates » Patch Notes Feed » Spell Defender » The Fields Update!

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Spell Defender » The Fields Update!

Hello all!

The Fields is the a new Arena and the focus of this update!
The Fields has a different gamemode. Similar to other Survivors-like. constantly oncoming enemies, enemies drop Coins that need to be picked up and so on. Hope you enjoy!

Patch notes!!!!!

Arena and Gamemode
  • Added new arena and new gamemode
  • Buffed all bosses to be a bit stronger
  • Added new boss to new Arena
  • Rebalanced enemy health. A bit less health torwards the later rounds now.
  • Frost Orbit – Buffed Damage
  • Wind Vacuum – nerfed Cooldown
  • Heat Beams – Buffed Damage and Optimized
  • Skills that have been mastered (level 10) now have a permanent visual indication.
New difficulty level!
  • A fourth difficulty has been discovered! Enemies are harder than ever and there is no end in sight.
  • Fixed spell meta upgrades acting weird and resetting on restarts.
  • Some spells have better logic with illusions.
  • Knockback and knockup now works properly. Sometimes didn’t apply correctly
  • And many other various minor QOL stuff.

There is a big chance I have missed some changes since I do a lot of stuff and sometimes forget but lets just call those “hidden changes” 😀