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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

No Reloading: Survival Trials » The Difficulty Shake-Up Update

We’re shaking things up! Brace yourself for more balance, more control, more variety, and yes, new difficulty levels! Here’s a speedy rundown of what’s fresh:

New Features
  • Choose Your Battle: Normal, Hard, and Brutal difficulties added – get ready to choose your own adventure!
  • Brutal Mode Mix-up: Campaign order shuffled in Brutal mode for the ultimate variety spice!
  • Cooler Guns, Cooler Rules: Miniguns are rarer, but tougher, and with a ramping fire rate for that added drama!
  • Enemy Spawns: Now a bit less hectic in Highway, with brighter street lamps for better avoidance.
    Reinforcements Pull Back: Enemies less likely to spawn while you grab those upgrade orbs.
  • Augment Chances: Auto-scavenger augment boosted – finding this gem is now easier!
  • Roger Chats More: Now our favorite bot gets chatty when his weapon breaks.
  • Upgrade Choices UI: Sleek new look for easier navigation!
Bugs Squashed
  • No Self-Inflicted Damage: Your sword can’t hit your shield anymore, phew!
  • Fixed Projectile Overload: The minigun only shoots one projectile per shot now, as it should!

We’re continually working on improving your survival trials! Keep those guns blazing, champions!

(This news was published about a week late! What can we say? Work’n hard!)