There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
No Reloading: Survival Trials » The Difficulty Shake-Up Update
We’re shaking things up! Brace yourself for more balance, more control, more variety, and yes, new difficulty levels! Here’s a speedy rundown of what’s fresh:
- Choose Your Battle: Normal, Hard, and Brutal difficulties added – get ready to choose your own adventure!
- Brutal Mode Mix-up: Campaign order shuffled in Brutal mode for the ultimate variety spice!
- Cooler Guns, Cooler Rules: Miniguns are rarer, but tougher, and with a ramping fire rate for that added drama!
- Enemy Spawns: Now a bit less hectic in Highway, with brighter street lamps for better avoidance.
Reinforcements Pull Back: Enemies less likely to spawn while you grab those upgrade orbs. - Augment Chances: Auto-scavenger augment boosted – finding this gem is now easier!
- Roger Chats More: Now our favorite bot gets chatty when his weapon breaks.
- Upgrade Choices UI: Sleek new look for easier navigation!
- No Self-Inflicted Damage: Your sword can’t hit your shield anymore, phew!
- Fixed Projectile Overload: The minigun only shoots one projectile per shot now, as it should!
We’re continually working on improving your survival trials! Keep those guns blazing, champions!
(This news was published about a week late! What can we say? Work’n hard!)