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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Tetragun » TETRAGUN v.1.0.1

Balance Changes
  • Preparations – Ability charge gain (100% -> 50%).
  • Future Prospects – Additionally grants +15% to all stats after the next wave.

Quality of Life
  • Shields now unregister themselves as soon as they are triggered, meaning you can replace it immediately and not have to wait until the end of the animation.
  • Asteroids are now partially transparent so they’re easier to differentiate from enemies.
  • Enemy knockback distance has been clamped to a small distance past the screen edges.
  • Run recap stat values are now shown as percentages rather than scaler values.

Bug Fixes
  • Bulletstorm no longer causes frame drops.
  • Powered-Up Powerups icon has been restored.
  • You can no longer manually quit a run after you’ve died.

Developer Note

Welcome to TETRAGUN! Please let me know if you have any suggestions for new upgrades, weapons, and/or abilities! I’ll be compiling a list of the most popular ones to be voted upon and added into the game in the next content update. Thank you all for playing!