There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Crypt of the Necrodancer » SYNCHRONY Update v3.7.1
Crypt of the NecroDancer v3.7.1 is now available!
- Changed Double Tempo mode to allow holding down directional buttons to move when playing as Bolt or Coda
- Changed Shield of Shove to appear in Teh Urn‘s item pool
- Changed sprite for Fireball Spells cast by Infernal Torch
- Added function inventory.findMatchingItemStack()
- Added function trapClientTrigger.checkClientTrigger()
- Added components Sync_charmableTargetOverride and Sync_itemPetTargetOverride to control pet targeting
- Fixed consecutive characters not regaining their starting items in Ensemble Mode
- Fixed hearts sometimes not refilling upon switching characters after healing in Ensemble Mode
- Fixed cursed hearts sometimes getting lost when switching characters in Ensemble Mode
- Fixed Blast Helm not protecting Shields’ durability from explosions
- Fixed Nocturna’s Zone 5 invasion not taking effect in Ensemble mode
- Fixed Monk encountering gold in walls in Ensemble mode
- Fixed Dove encountering Sarcophagi in Zone 4 in Ensemble mode
- Fixed Dorian encountering Blademasters in Zone 4 in Ensemble mode
- Fixed Tempo not creating an extra miniboss per floor in Ensemble mode
- Fixed Tempo not increasing enemy spawn rates in Ensemble mode
- Fixed Tempo and Aria not encountering Spiders outside of Zone 4 in Ensemble mode
- Fixed Aria not encountering Sarcophagi in Ensemble mode
- Fixed Aria encountering Spiders and Monkeys in Zone 4 in Ensemble mode
- Fixed Klarinetta being unable to pick up Shield of Shove
- Fixed Shield of Shove not being stashed when switching to Monk in Ensemble Mode
- Fixed Enchant Scroll sometimes failing to produce an item in Single Zone mode
- Fixed bagged items being dropped when switching characters in Ensemble Mode
- Fixed Ensemble Mode granting additional Cookies when switching to Mary while already holding Cookies
- Fixed Ensemble Mode character selection room ignoring multiplayer permission checks
- Fixed error when entering the lobby practice room in Versus Mode
- Fixed error when toggling for multiple DLC packs at once while a DLC character is selected
- Fixed error when displaying preview sprites for modded characters with multiple attachments
- Fixed Ensemble Mode character preview not always appearing when falling down a trapdoor
- Fixed lingering visual artifacts after a possessed Wisp takes the stairs
- Fixed character selection room previews sometimes hovering slightly above the ground
- Fixed character selection room sometimes representing characters as white squares after unsubscribing from a resource pack
- Fixed custom skins not immediately applying to Mary’s lamb and Klarinetta’s weapon
Several bugfixes that were previously specific to the SYNCHRONY DLC now apply to all versions of the game:
- Fixed Warlock teleports causing deployed Familiars to be offset when killed by Boots of Pain
- Fixed healing not granting invincibility frames on Cadence’s final boss battle
- Fixed Skeleton Knights taking double knockback from some sources of damage
- Fixed Nocturna being able to transmogrify weapons and headgear out of nowhere while in Bat Form
- Fixed Blue and Orange Slimes having a high chance to get stuck against the room’s boundary walls
- Fixed walls interrupting ice slides in Phasing Mode or while wearing a Ring of Phasing
- Fixed Boots of Leaping and Boots of Lunging sharing their On/Off state with each other
- Fixed Bag of Holding not dropping its contents when switching to another backpack item
- Fixed Pixie explosions not dealing damage to tiles or items
- Fixed Exploding Mushrooms and Pixies not being immune to damage prior to being revealed
- Fixed Aria’s final boss taking damage from Boots of Lunging and Rat Familiar while confused
- Fixed Aria and Coda encountering empty barrels in Zone 4
- Fixed Tempo’s damage countdown resetting indefinitely when bumping into an unaffordable chest
- Fixed Randomizer Mode causing slow enemies to move instantly after being knocked back
- Fixed Headless Skeletons getting stuck in place after walking into a Rat Familiar
- Fixed enemies moving one beat sooner while inside a Nightmare’s shadow
- Fixed enemies moving one beat sooner if they are revealed on the same beat a bomb explodes