There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Crypt of the Necrodancer » SYNCHRONY Update v3.6.1
Crypt of the NecroDancer v3.6.1 is now available!
- Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging
- Changed menu sliders to audibly indicate when their upper or lower value was hit
- Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action
- Changed Xbox D-Pad icons to have a higher visual contrast
- Changed latency calibration assistant to show up when launching the game for the first time on a new device
- Changed latency and display settings to no longer cloud-sync across devices on subsequent launches
- Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device
- Changed Custom Music ‘Manual Beats’ mode to cover the full song when only inputting a short sequence of beats
- Added support for tagging settings to be explicitly excluded from cloud synchronization
- Added rhythmLeniency status effect
- Added component rhythmLeniencyOnLevelStart
- Added component rhythmLeniencyOnUnspectate
- Added component itemDeathProtection
- Added component spawnableFollowOwnershipChanges
- Added field itemConsumeOnLethalHit.bypassFlags
- Changed autoCastCheckLineOfSight to default to WALL collisions
- Changed autoCastCheckLineOfSight to ignore collisions on the target tile
- Changed event.objectKill to always pass ev.damageType
- Fixed Ring of Protection converting cursed health into regular health
- Fixed Ring of Protection not working if the wearer only has cursed hearts
- Fixed Ring of Protection being outprioritized by the Potion if picked up later
- Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying
- Fixed Ogres sometimes attacking without raising their club
- Fixed some Onyx weapons being much rarer in locked shops than intended
- Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3
- Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze
- Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit
- Fixed clockwise rotating bounce traps not appearing in Zone 3
- Fixed all rotating bounce traps on a level sharing the same rotation direction
- Fixed Evil Eyes’ and Blademasters’ lunge attacks not dealing damage to multiple players standing on the same tile
- Fixed Slimes’ initial directions being randomized between seeded runs of the same dungeon
- Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze
- Fixed possessed Headless Skeletons moving to the beat in No Beat Mode
- Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy
- Fixed Chaunter not always receiving credit for kills made by the Rat Familiar
- Fixed boss intro screen sometimes letting movement key presses through
- Fixed missed beats after the Berserk status effect ends
- Fixed missed beats after the Heart Transplant’s effect ends
- Fixed missed beats when the entering phase 2 of Cadence’s final boss
- Fixed missed beats while possessing a Headless Skeleton in No Beat mode
- Fixed “Missed!” flyaway incorrectly appearing while the Berserk status effect is active
- Fixed controller auto-detection not working correctly while a menu is open
- Fixed latency calibration button prompts not updating when plugging in a controller
- Fixed tutorial button prompts not updating when plugging in a controller
- Fixed tutorial displaying “None” for the “Skip tutorial” button prompt when using a controller
- Fixed images being pre-loaded during first-time latency calibration, leading to framerate drops
- Fixed Green Bat achievement progress counter getting stuck if a Green Bat was killed while offline
- Fixed local changes to the configuration file being overwritten by Cloud Synchronization
- Fixed configuration file sometimes being corrupted when saving multiple times in rapid succession on a slow hard drive
- Fixed potential crashes when signing into GOG GALAXY on Linux
- Fixed save data from older versions of the game being imported multiple times across user accounts
- Fixed error when King Conga’s zombies are transmuted into different enemies
- Fixed lobby music playing briefly before changelog menu is visible
- Fixed tutorial level displaying the ‘Low Percent’ indicator in the pause menu
- Fixed Wisps displaying an invalid sprite in Mystery Mode after being attacked
- Fixed incorrect swipes when a charmed or possessed enemy attacks Nocturna’s penultimate boss
- Fixed level editor not saving the coin counts of merged gold piles correctly
- Fixed incorrect sprite offset when using the level editor’s Move Tool on a Dove player