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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Crypt of the Necrodancer » SYNCHRONY Update v3.6.1

Crypt of the NecroDancer v3.6.1 is now available!

Changes
  • Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging
  • Changed menu sliders to audibly indicate when their upper or lower value was hit
  • Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action
  • Changed Xbox D-Pad icons to have a higher visual contrast
  • Changed latency calibration assistant to show up when launching the game for the first time on a new device
  • Changed latency and display settings to no longer cloud-sync across devices on subsequent launches
  • Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device
  • Changed Custom Music ‘Manual Beats’ mode to cover the full song when only inputting a short sequence of beats
Modding
  • Added support for tagging settings to be explicitly excluded from cloud synchronization
  • Added rhythmLeniency status effect
  • Added component rhythmLeniencyOnLevelStart
  • Added component rhythmLeniencyOnUnspectate
  • Added component itemDeathProtection
  • Added component spawnableFollowOwnershipChanges
  • Added field itemConsumeOnLethalHit.bypassFlags
  • Changed autoCastCheckLineOfSight to default to WALL collisions
  • Changed autoCastCheckLineOfSight to ignore collisions on the target tile
  • Changed event.objectKill to always pass ev.damageType
Bugfixes
Gameplay bugfixes
  • Fixed Ring of Protection converting cursed health into regular health
  • Fixed Ring of Protection not working if the wearer only has cursed hearts
  • Fixed Ring of Protection being outprioritized by the Potion if picked up later
  • Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying
  • Fixed Ogres sometimes attacking without raising their club
  • Fixed some Onyx weapons being much rarer in locked shops than intended
  • Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3
  • Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze
  • Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit
  • Fixed clockwise rotating bounce traps not appearing in Zone 3
  • Fixed all rotating bounce traps on a level sharing the same rotation direction
  • Fixed Evil Eyes’ and Blademasters’ lunge attacks not dealing damage to multiple players standing on the same tile
  • Fixed Slimes’ initial directions being randomized between seeded runs of the same dungeon
  • Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze
Chaunter bugfixes
  • Fixed possessed Headless Skeletons moving to the beat in No Beat Mode
  • Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy
  • Fixed Chaunter not always receiving credit for kills made by the Rat Familiar
Input bugfixes
  • Fixed boss intro screen sometimes letting movement key presses through
  • Fixed missed beats after the Berserk status effect ends
  • Fixed missed beats after the Heart Transplant’s effect ends
  • Fixed missed beats when the entering phase 2 of Cadence’s final boss
  • Fixed missed beats while possessing a Headless Skeleton in No Beat mode
  • Fixed “Missed!” flyaway incorrectly appearing while the Berserk status effect is active
  • Fixed controller auto-detection not working correctly while a menu is open
  • Fixed latency calibration button prompts not updating when plugging in a controller
  • Fixed tutorial button prompts not updating when plugging in a controller
  • Fixed tutorial displaying “None” for the “Skip tutorial” button prompt when using a controller
Engine bugfixes
  • Fixed images being pre-loaded during first-time latency calibration, leading to framerate drops
  • Fixed Green Bat achievement progress counter getting stuck if a Green Bat was killed while offline
  • Fixed local changes to the configuration file being overwritten by Cloud Synchronization
  • Fixed configuration file sometimes being corrupted when saving multiple times in rapid succession on a slow hard drive
  • Fixed potential crashes when signing into GOG GALAXY on Linux
  • Fixed save data from older versions of the game being imported multiple times across user accounts
  • Fixed error when King Conga’s zombies are transmuted into different enemies
  • Fixed lobby music playing briefly before changelog menu is visible
Visual bugfixes
  • Fixed tutorial level displaying the ‘Low Percent’ indicator in the pause menu
  • Fixed Wisps displaying an invalid sprite in Mystery Mode after being attacked
  • Fixed incorrect swipes when a charmed or possessed enemy attacks Nocturna’s penultimate boss
Level editor bugfixes
  • Fixed level editor not saving the coin counts of merged gold piles correctly
  • Fixed incorrect sprite offset when using the level editor’s Move Tool on a Dove player