There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Survivors: Three Kingdoms » Survivors: Three Kingdoms: Update – Patch 1.4
Thank you for your continuous supports and feedback on Survivors: Three Kingdoms.
We are excited to introduce new skills for today’s update in Survivors: Three Kingdoms!
We have also adjusted a lot of balance system in the game based on your feedback and opinions.
Check the details of our new update below!
[Early Access UPDATE – Patch 1.4]
[NEW SKILL]
1. Vampire
– You can restore some of HP from attacking damages to enemies for a short time.
– No need to clear unlock mission! Just access to the game and get a new skill!
2. Embrace
– Make nearby enemies into your ally and fight together.
– Unlock Mission: Total Play Counts: 15 times or above
[Skill Balance]
1. Explosion
– The blast radius has increased.
– Attack damage has slightly decreased.
2. Wall
– The number of wall has increased by 1 for each level.
– A lasting time for wall has been decreased by 1 second.
3. Bow attack
– The number of shooting arrows has slightly decreased.
4. Crossbow
– The number of shooting arrows has slightly decreased.
5. Molotov cocktail
– A lasting time for molotov cocktail has been increased by 20%.
6. Piercing Power
– Additional 1 piercing point will be applied to each level.
(Total 9 piercing points will be applied at level 9)
7. Phoenix
– Summon 3 phoenixes at level 1. (Can summon upto 15 phoenixes at level 9)
– The skill cooldown has been reduced from 5 to 4 seconds.
8. Soul Attack
– The skill cooldown will be reduced once you reach the certain stage.
+ Level 1 ~ 7: 4 seconds
+ Level 8 ~ 9: 3 seconds
9. Fire Ball
– Attack damage has slighly decreased.
10. Catapult
– The number of throwing stone has increased by 1 for each level. (Can throw 9 stones at level 9)
11. Ice Arrow
– The skill cooldown has been reduced from 30 to 20 seconds.
– Attack damage has increased.
12. Roar
– The skill cooldown has been reduced from 30 to 20 seconds.
13. Healing
– The skill cooldown has been reduced from 30 to 20 seconds.
14. Dagger
– Attack damage has slighly decreased.
[Stage Balance]
Stage 1: Storm in Afterlife
– The number of enemies has been increased.
Stage 2: Invisible Battlefield
– New Monster has been added. It has high HP and does strong attack. It is also resistant to knowback and debuff.
[Mission]
The requirements for unlocking some skills and Adjutants have been reduced.
– Skill: War Wagon, Energy Wave, Rolling Shot, Piercing Power, Wall, Invincible Armor, Barrier, Ice Arrow, Sonic Speed, Jack Frost, Knockback Power
– Adjutant: Shieldbearer, Zhang Zhao, Meng You, Meng Huo, Xu Chu, Pang De
[Graphic/Animation]
1. Design for a monster “Wisp” has changed.
2. Design for a monster “Ghost” has changed.
3. Animation for shooting multiple arrows by an enemy “Archer”
[Extra]
1. A starting character has changed to “Xiahou Yuan”
– “Guan Yu” will be locked and need to unlock by clearing a mission.
2. The benefit of “Ginseng” is added on Treasure Chest.
We will be waiting for more feedback!
Thank you.