Patch Notes Archive

Home » Updates » Patch Notes Feed » Super Kill-BOI 9000 » Super Kill-BOI 9000 Patch 1.1.0

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Super Kill-BOI 9000 » Super Kill-BOI 9000 Patch 1.1.0

Hey humans,
it’s been a couple of days since launch, and we’ve been receiving some great feedback! We want to say thank you to everyone who has bought the game, and especially those who have taken the time to write a review. If you haven’t posted one yet, again, it would support us so much if you did.
This first patch fixes some bugs, and adds a new mechanic: Friendship Bonuses!
When you level up Kill-BOI, a random Friendship Bonus is added to every upgrade. This way, you can increase different stats and shape your build more precisely!

Please let us know how you like the changes – and have fun!

Here’s the full changelog for version 1.1.0:


  • Added randomized FRIENDSHIP BONUSES to upgrades (this should make picking upgrades more varied and interesting)
  • Every attack now has a crit chance


  • Exploder now deal reduced damage when you are far away from the explosion center
  • Improved Mini Flamethrower turn rate and damage
  • Improved Shotgun turn rate


  • Player can no longer get the same upgrade multiple times by mashing
  • Fixed Gravinades spamming “0” damage numbers
  • Fixed “Massive Saws” not working
  • Cursor is now hidden when playing with controller or keyboard