There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Steredenn » Steredenn 2.4.0: The Sixth Extinction
Guess we’re all wrong sometime?
We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops.
We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never.
However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items.
This shall be the last. Thanks again!
Bye, wanderers.
- Add screenshake setting.
- The Red Baron starts the game with its own background (except if you let the full intro plays).
- Improve performances in loops.
- Improve performances of suicide bullets.
- Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it’s prettier.
- Fix a crash when a Lightsaber hit an Heavy Shielder.
- Fix stacking blockers on Mothership.
- Fix a bug with Bots’ ghosts being generated almost endlessly in specific conditions.
- Fix Stars-less backgrounds.
- Fix bugs with the Bulletstorm event.
- Improve Hypergun. It deals way more damage against normal enemies. It’s a bit weaker against bosses.
- Improve Ultrabeam. Faster, larger, more predictable.
- Ancient Power doesn’t trigger suicide bullets in loops.
- Tweak Battleship boss’ first pattern.
- Reduce number of blockers in loop 3+.
- Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.
- Spawn more events in loops.
- Improve the generation of suicide bullets.
- Improve the generation of blockers in loops.
- Rework enemies’ bullets speed in loops.
— Steredenn’s team.