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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Steredenn » Steredenn 2.4.0: The Sixth Extinction

Guess we’re all wrong sometime?

We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops.

We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never.

However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items.

This shall be the last. Thanks again!
Bye, wanderers.

  • Add screenshake setting.
  • The Red Baron starts the game with its own background (except if you let the full intro plays).
Bug fixes/technical stuffs
  • Improve performances in loops.
  • Improve performances of suicide bullets.
  • Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it’s prettier.
  • Fix a crash when a Lightsaber hit an Heavy Shielder.
  • Fix stacking blockers on Mothership.
  • Fix a bug with Bots’ ghosts being generated almost endlessly in specific conditions.
  • Fix Stars-less backgrounds.
  • Fix bugs with the Bulletstorm event.
  • Improve Hypergun. It deals way more damage against normal enemies. It’s a bit weaker against bosses.
  • Improve Ultrabeam. Faster, larger, more predictable.
  • Ancient Power doesn’t trigger suicide bullets in loops.
  • Tweak Battleship boss’ first pattern.
  • Reduce number of blockers in loop 3+.
  • Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.
  • Spawn more events in loops.
  • Improve the generation of suicide bullets.
  • Improve the generation of blockers in loops.
  • Rework enemies’ bullets speed in loops.

— Steredenn’s team.