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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Spell Disk » Spell Disk 0.6.1a fixes

  • Increased the threshold for when players enter dash fatigue. To explain, every time you dash, you obtain one stack of fatigue. While you’re not dashing for 0.625 seconds, you lose a stack of dash fatigue. If you have more than 12 stacks upon starting a dash, you’ll begin to feel dash fatigue. This means that normally spending stamina to dash, even while having triple stamina regeneration somehow, would never trigger dash fatigue. While it is a direct nerf to players and certain builds, it addresses certain combinations of items that made the game too monotonous and overpowered, incentivizing players to reroll the game until they obtained an invincible combo. Also, we felt that adding a permanent UI to indicate the dash fatigue would be visual clutter for a mechanic that’s normally unachievable.
  • Fixed an issue where quitting the infinity dungeon would unintentionally save the game after clearing the level.