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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Soulknight Survivor » Soulknight Survivor v.1.040

  • Slightly increased the radius of mighty slash.
  • Adjusted the stamina consumption formula by reducing the impact of the item damage stat.
  • Slightly increased the size of minibosses for a more imposing presence.
  • Minibosses now emit a subtle red glow, enhancing their visibility.
  • Flattened the progressive curve for souls required for skilling, making upgrades more accessible.
  • Introduced informative text in the difficulty selection window detailing the bonus souls (+50% / +100% / +200%) for each difficulty level.
  • Slightly reduced the hitboxes of corruption, bomb explosion, and blob enemy explosions for better gameplay precision.
  • Implemented an indicator, similar to the ones for minibosses and chests, for the campfire. Activation is possible by pressing Q or left trigger A on the gamepad. The indicator turns on automatically upon completing a level, aiding particularly in Ironman mode for level exit navigation.