There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Soulknight Survivor » Soulknight Survivor v.1.040
- Slightly increased the radius of mighty slash.
- Adjusted the stamina consumption formula by reducing the impact of the item damage stat.
- Slightly increased the size of minibosses for a more imposing presence.
- Minibosses now emit a subtle red glow, enhancing their visibility.
- Flattened the progressive curve for souls required for skilling, making upgrades more accessible.
- Introduced informative text in the difficulty selection window detailing the bonus souls (+50% / +100% / +200%) for each difficulty level.
- Slightly reduced the hitboxes of corruption, bomb explosion, and blob enemy explosions for better gameplay precision.
- Implemented an indicator, similar to the ones for minibosses and chests, for the campfire. Activation is possible by pressing Q or left trigger A on the gamepad. The indicator turns on automatically upon completing a level, aiding particularly in Ironman mode for level exit navigation.