Patch Notes Archive

Home » Updates » Patch Notes Feed » Soulknight Survivor » Soulknight Survivor v.1.037

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Soulknight Survivor » Soulknight Survivor v.1.037

  • Revised the text in the shop window to enhance clarity and understanding.
  • Soulpower level-ups now completely refill Stamina.
  • Bugfix: The luck progress system, responsible for increasing loot and equipment chances after encounters without chests/equipment, was unintentionally reset at level start.
  • Bugfix: Resolved a crash issue occurring when the player died directly at the campfire.
  • Bugfix: Endbosses no longer respawn like other enemies after remaining stationary for an extended period.
  • Bugfix: Eliminated dodging from the gamepad buttons “B” on Xbox or “Circle” on the PS gamepad, as it is already designated for toggling autoaim.
  • Bugfix: Corrected the miscalculated soul cost to level up stamina after the first level-up when the skill window was opened.
  • Bugfix: Adjusted the mouse hover width of the skill buttons to match the graphics accurately.