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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fabric Of Reality » Small Update! (Again)

Should be the last smaller update before the big balance update. Unless anything breaks!

– Swapped the No Filler and Tripping gamemode on the tech tree
– Basic Shot Cards now level up a lot slower than other cards
– Easy mode is now only enabled the first time you launch the game
– Gamemodes now stay enabled if you close, and relaunch the game
– The SwapSlots keybind now prioritizes cards with lower levels
– Modified some attacks of the wave 90 Boss
– Renamed Easy mode to Practice mode
– Reduced the gold gain nerf for Practice mode
– Fixed a bug where Howard would stop talking when a new hint event is triggered
– Fixed a bug in shuffle where XP would only be allocated to the first few cards in the deck
– Fixed a bug in shuffle where all 100 cards could be fired even before unlocked
– You can now read what tech tree upgrades do before buying them
– Tech tree nodes now say they’re disabled when you disable them
– Added the ability to navigate the tech tree with movement / aiming buttons
– Added a popup that appears when hovering over controls scheme to let people know about the steam controller shenanigans

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