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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fabric Of Reality » Small update!

Hello everyone! Just a small update, but it comes with 1 pretty interesting balance change.
You’ll notice recycling and synergy stat points are now calculated differently 😉

– Increased the cursor speed for controllers, Hold the boost key to move it slowly
– Fixed a bug where the tech tree would randomly scroll when using controller
– You can now drag around the tech tree, instead of moving your cursor to the edges
– You now gain gold for beating the final boss
– Altered the formula used to calculate recycle and synergy stat points
– Slightly moved up the synergy text to avoid clipping
– Fixed a bug where insta-kill would not kill enemies on the critical error gamemode
– Fixed a bug where some bosses wouldn’t comply with practice mode rules
– Updated the description for Fragile on the tech tree
– Added new tips
– Made Escape a universal pause key, even when controller schemes are enabled
– Fixed a small visual bug in the menu
– Added a button in the options to reset controls

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