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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fabric Of Reality » Small Update!

Just a small update for now! Going to start working on the next big update soon 😀 It will contain some big tech tree reworks!

– Added custom music for 2 gamemodes
– Your ultimate, and friendly bullets not directly spawned from cards now contribute XP randomly to cards in your deck
– Slightly increased the damage dealt by the final boss
– You can no longer earn card XP during the final fight sequence
– Recycle stats and Synergy stats are now higher when less points are available to spend for that card
– Slightly nerfed the stats gained from recycling & synergies
– Added a new hidden mechanic to do with recycling & synergies
– Card XP now scales with the amount of XP an enemy drops on death
– Fixed a bug where buffed enemies would spawn slightly invisible in the Faded gamemode
– Fixed a bug where buffed enemies would spawn unbuffed enemies in the Hive gamemode

As usual, check out the Discord to report any bugs or provide feedback!