There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Fabric Of Reality » Small Update!
Hey everyone! Just a small update today. I’ve been sick, and have had a lot of things happening in my personal life so progress has been rather slow. But it should pick back up soon!
Update Notes:
– Changed silver border requirment to wave 75, instead of 80.
– Updated a few tips to be more accurate
– Added the ability to change the custom cursor’s size
– Added the ability to change the custom cursor’s color
– The info box’s text now scales better
– Hovering over the upgradesEnabled button now shows how stats of your card are being affected
– All tech tree nodes are now visible, nodes that can’t be unlocked are grey and only display text when hovered over
– The arrow pointing to the boss or nearest enemy is now always visible
– The arrow pointing to the boss or nearest enemy now prioritizes the target in the assassin gamemode
– Slightly updated the intro screen when the game is launched for the first time
– Cards now visually sparkle if they have leveled up
– Charmed enemies that fire bullets now fire pink bullets
– Charmed enemies that fire beams now fire pink beams
– All slots are now highlighted green or red when a card with synergy potential is selected
– Fixed a bug where the “FinalStretch” achievement would trigger a wave too late
– Fixed a bug where waves 11, 21, 31 etc were skipped in the bossless gamemode
– Fixed a bug where waves 11, 21, 31 etc were much shorter than intended
– Fixed a bug where a certain gamemode would cause the screen to flash when the boss countdown was occuring
– Fixed a bug where the assassin target would not appear if replaying the assassin gamemode multiple times
– Fixed a bug where some bosses in fury mode used some of their abilities too soon
– Fixed a visual bug where sometimes synergy lines wouldn’t connect properly
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