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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Robot Resistors » Small update

Changes in

Some balance changes and small improvements while we get ready to release Stage 4. Details below.

  • Adjusted cyber blade base damage from 65→70. –Dev note: Cyber blade was a little too weak overall, this buff will help it scale slightly better
  • Changed cyber blade weapon art to be more dynamic. –Dev note: The old art was… not great.
  • Energy Burst knockback AoE increased slightly.
  • Attack damage upgrade increased from 5 → 7.5% per level. –Dev note: Another change to help with scaling, this attack damage boost will help player progression in later stages.
  • Floppy Disks default max range buffed slightly –Dev Note: Floppy disk range slightly increased to help with viability at medium-short ranges
  • 2 Dimensional Disks firing rate (time to complete a circular rotation) buffed from 4 seconds → 3.25 seconds –Dev Note: 2 Dimensional Disks were slightly underperforming compared to their regular counterpart, this buff makes them more useful from a functional standpoint
  • Reduced starting cost of Advanced Weaponry upgrade from 1500 → 850. –Dev Note: We always want to promote build diversity as much as we can, and we’ve decided to further drop the cost of Advanced Weaponry to make it a more attractive upgrade choice
  • Added a passive experience multiplier for harder stages –Dev note: This experience bonus should help incentivise playing the more challenging stages, and make it slightly easier to reach higher levels if you’re having a good run.
  • Changed Poisonator ultimate weapon art. –Dev note: The old version was leftover temp art, now it has dedicated sprites.
  • Fixed bug causing Crystal Cavern enemies and terrain to sometimes spawn inside walls
  • Fixed crash related to using Rat GPT’s Spray and Pray ability with certain weapons and ultimates.
  • Misc tweaks and minor changes.