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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Slime Evolution » Small Fix

Thanks to a review, I realized that I accidentally uploaded a version I used to test which allowed quick progression. I also changed a few other things.

The following has been changed:

  • Player no longer spawns with the Ice Spike weapon. – No weapon should have been equipped to start. Instead player should collect resources, which determines their initial weapon & progression path.
  • Experience needed to level-up has been doubled. – It was set lower for testing purposes and never reverted to the previous setting.
  • Knights now spawn slowly, but are a bit stronger. Upon further leveling they will grow stronger and spawn quicker.
  • Knights now spawn at level 70, instead of 50. This should allow for further upgrades to the mob drop weapons.