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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

SHPR » SHPR – Version 3.0

Hello everyone!
I am here once again presenting you the changes in the newest update!
As most of you already know, the game was in a pretty unbalanced state. A build could easily beat the game within a blink of an eye, while some of them would even struggle to keep up with the basic enemies.
All the levels and stages were completely redone, enemies are now more balanced, and items as well.
The game has also received many UI improvements, bug fixes and Quality Of Life changes.
They include, but are not limited to:

NEW ITEMS

  • X is a value that changes accordingly to the level of each item

NEW ENEMIES
  • Hexagon – A ranged enemy that will periodically shoot many waves of bullets in multiple directions
  • Lasers – They will spawn periodically starting from the second stage, as shown in the difficulty screen
  • Elites – They are versions of the already existing enemies. They are stronger, bigger and their abilities are empowered.

BALANCE CHANGES
  • The HP of all enemies has been modified.
  • The bosses will no longer spawn their smaller counterpart infinitely, making it more beatable for certain builds.
  • Many of the items received tweaks.

UI CHANGES
  • Added a STATS tab in the menu so you can see how much damage you deal, your range, etc.
  • Modifier the ITEMS tab so it shows the effects of each item, based on level.

CHANGES TO THE SHOP
  • Reduced the amount of gold received
  • Tweaked the cost of some items.
  • The cost of an item will now increase to 2/3 if you upgrade it.
  • All weapons will now cost 2 gold each.
  • Modified the description of every item to show their effect more accurately based on the level they have

See ya next time ːCoolRockː

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