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Neophyte » Scourge Update

  • New Emblem – Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
  • New Emblem – Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
  • New Emblem – Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
  • Reworked Spell – Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 50% of your maximum life).
  • Reworked Spell – Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below)
  • New Rune – Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
  • New Rune – Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
  • Reworked Emblem – Chronoblade (previously Kill Time): Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
  • Reworked Emblem – Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.
  • Reworked Emblem – Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.
  • Reworked Emblem – Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.
  • Reworked Emblem – Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.
  • Reworked Emblem – Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.
  • Reworked Emblem – Withdraw: After casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
  • Reworked Boss – The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.
  • Reworked Enemy – Imp (previously Skeleton Archer): Follows the player, occasionally firing flaming projectiles.
  • Reworked Enemy – Sentry (previously Clockwork Cannon): Large automaton that occasionally fires a barrage of small missiles at the player.

  • Evading damage from most area of effect attacks now prevents player knock back.

  • Cooldown for most spells (especially defensive spells) increased.
  • Adjusted mana costs for various spells.
  • Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
  • Buzzsaw: Now has a 6 second cooldown, damage increased from 450% of power to 600%.
  • Electric Field: Damage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
  • Ignite: Damage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
  • Lash: Damage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
  • Meteor Form: No longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased, now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.

  • Buzzsaw (Rebound): Damage increased from 350% of power to 450%.
  • Buzzsaw (Sol): Damage increased from 300% of power to 400%.
  • Chain Lightning (Amplify): Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
  • Ignite (Jumpstart): Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
  • Meteor Form (Hypervelocity): Base cooldown increased from 5 seconds to 8.
  • Meteor Form (Slam): Instead deals (6x bonus max. life) bonus damage.
  • Whirling Death (Pirouette): Dash casts now deal 30% less damage.

  • Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.
  • Arcane Invocation: Bonus resistances per stack increased from 4 to 8.
  • Backstab: Mark duration increased from 1.5 seconds to 4.
  • Blessing of Accuracy: Bonus critical hit chance increased from 8.5% to 10%.
  • Blessing of Dexterity: Bonus attack speed increased from 10% to 15%.
  • Blessing of Haste: Bonus move speed increased from 1.5 to 2.5.
  • Blessing of Elusivity: Bonus melee resistance increased from 12 to 30.
  • Blessing of Rejuvenation: Bonus life regeneration increased from 2 to 2.5.
  • Blessing of Strength: Bonus power increased from 10 to 15.
  • Blessing of Toughness: Bonus melee resistance increased from 12 to 30.
  • Blessing of Vitality: Bonus maximum life increased from 30 to 45.
  • Boulder Stance: Bonus resistances increased from 30 to 60.
  • Brawler: Bonus damage factor reduced from 30% of resistances to 20%.
  • Emergency Supply: Lesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
  • Enlightened: Bonus resistances increased from 20 to 40.
  • Excessive Force: Bonus critical hit damage increased from 30% to 50%.
  • Grit: Bonus resistances per stack increased from 4 to 10.
  • Mana Shield: Bonus resistances per stack increased from 2 to 5.
  • Reckless Strikes: Self-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
  • Reflect: Damage increased from 100% of unmitigated damage taken to 150%.
  • Sumo: Instead deals (2x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1, knockback greatly reduced.

  • Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.
  • Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.
  • Danger zones of missiles/attacks from elite enemies have special indicators along their radius to show that they deal more damage.
  • Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
  • Many boss attacks now scale at lower life.
  • Boss – The Conservator: Gains new attacks: lay eggs and launch drones, trailblaze attack duration and cooldown greatly reduced.
  • Boss – The Warden: Gains a new attack: flail spin, flail slam attack now launches rock missiles in all directions.
  • Clockwork Golem: Laser now deals true damage and turns in a fixed direction.
  • Giant Frog: Attacks instead launch an explosive missile at the player’s predicted position, visuals updated.
  • Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.
  • Screecher: Attacks instead fire a wave of projectiles at the player.
  • Vulture: Reduced move speed and turn rate.

  • Damage for all hazards reduced.
  • Healing potions healing amount reduced, but potions drop more frequently and consistently.
  • Default controller button for dash changed from “left stick button” to “A”.
  • Default controller button for interact changed from “A” to “X”.
  • Tome – Attack Speed: Bonus increased from 4% to 5%.
  • Tome – Maximum Life: Bonus increased from 10 to 15.
  • Tome – Melee Resistance: Bonus increased from 5 to 12.
  • Tome – Move Speed: Bonus increased from 0.5 to 0.7.
  • Tome – Ranged Resistance: Bonus increased from 5 to 12.

Bug Fixes
  • Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
  • Fixed a bug where the Ghost Form spell was interrupted by free/pseudo spell casts.
  • Fixed a bug where the Lash (Hydra) spell branches were misaligned if using a gamepad.
  • Fixed a bug where the Meteor Form spell could be used to gain permanent damage immunity.
  • Fixed a bug where the Conservator boss’ trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
  • Fixed a bug which was reducing performance while many enemies were alive at the same time.
  • Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.