There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
RuneLight » RuneLight 0.2
Weapons Rework
- weapon system split into 2 parts, the weapons and the elements
- 4 base weapons to choose from
- 4 element modifiers to add,mix, and match
- overall twice as many unique weapon experiences
Enemy Rework
- reworked the forest map, adding 15 new enemies
- temporarily removed the island map
- the temple has all of the old out of date enemies
Reworked Modifiers
- modifiers are no longer procedurally generated
- each modifier is now hand crafted and has two upgrades
- reworked a lot of the art and visuals
- redid the menu system
- added full controller support
This update took way longer to complete than I thought it would, and I definitely went silent for the last couple months there. I would like to remedy this by releasing monthly progress updates detailing what I’ve been working on. I’ve already began planning the next major update, and am excited to share what comes next. things to expect:
- Reintroduction of the Island map, with new enemies and visuals to match the Forest Map
- Adding a higher emphasis on builds and run variety
- over 50+ new modifiers