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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

RuneLight » RuneLight 0.2

New Content

Weapons Rework

  • weapon system split into 2 parts, the weapons and the elements
  • 4 base weapons to choose from
  • 4 element modifiers to add,mix, and match
  • overall twice as many unique weapon experiences

Enemy Rework

  • reworked the forest map, adding 15 new enemies
  • temporarily removed the island map
  • the temple has all of the old out of date enemies

Reworked Modifiers

  • modifiers are no longer procedurally generated
  • each modifier is now hand crafted and has two upgrades
Other Notable Changes
  • reworked a lot of the art and visuals
  • redid the menu system
  • added full controller support
What Comes Next

This update took way longer to complete than I thought it would, and I definitely went silent for the last couple months there. I would like to remedy this by releasing monthly progress updates detailing what I’ve been working on. I’ve already began planning the next major update, and am excited to share what comes next. things to expect:

  • Reintroduction of the Island map, with new enemies and visuals to match the Forest Map
  • Adding a higher emphasis on builds and run variety
  • over 50+ new modifiers