There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roguenarok » Roguenarok Update 1.3.0 Is Here!
Hii everyone! It’s me again, Sheb! I wish you all a Happy Happy Advance Merry Christmas! ːsteamhappyː
Before we dive into the patch notes, I would like to give you all a Very Special Thanks for all of your love and support! I really really appreciate you all! ːsteamhappyː
Also, Thank you so much @Sosich for your valuable feedback about the balance. I really appreciate you! Your feedback brings in improvements for Roguenarok and I owe you my deepest gratitude! ːsteamhappyː
This new major update brings in lots of balance and fairness. I’ve noticed that there’s been a lot of messed up balance between Battle II – Battle IV as well as the ranged weapons having slow attack rate. I’m sorry for the inconvenience it caused and I hope that this new update will make up for that. ːsteamhappyː
- Crossbow weapon from Iron to Ruby attack rate increased by 20%.
- Pistol weapon from Iron to Ruby attack rate increased by 20%.
- SMG weapon from Iron to Ruby attack rate increased by 20%.
- Shotgun weapon from Iron to Ruby attack rate increased by 20%.
- Blue Leeches movement speed decreased by 30%.
- Battle II spawn rate decreased by 10%.
- All turrets in Battle III have now increased damage from 100 to 120 and it can now pierce through enemies 2x as well as increased projectile shell by 2.
- Battle III spawn rate decreased by 20%.
- Proper adjustable screen resolution
- An enemy champion for the Battle Arena mode! ːsteamhappyː
That’s all for the Major Update 1.3.0! Thank you all so much for your love and support! If you have any suggestions or feedback, I would be very happy to read them.
I hope you all have a great day/night and Advance Merry Christmas! ːsteamhappyː
Cheers,
Sheb