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Rogue Legacy » Rogue Legacy – The Lament of Zors Mod

Hey all!

When we released the Rogue Legacy 5-year anniversary patch many moons ago, we inadvertently HAMSHANKED peoples’ ability to play Cedric “default0” Schneider’s super awesome mod for the game, Lament of Zors. To fix that, you had to download the v1.2.0b branch and install the mod, and afterward you couldn’t play the latest version of the original game.

We’ve made things easier, and added a selector so that you can switch between the original and the mod at any time! And don’t worry, you won’t lose your save files.

So if you’ve been hankering more Rogue Legacy, this mod is gonna give you hundreds of extra hours!

Without further ado,

Rogue Legacy: TLoZ (The Lament of Zors) Feature List

**warning minor spoilers ahead

GAMEPLAY UPDATES:
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– 4 new bosses have been added to the game
– 3 New boss remixes have been added to the game
– 3 new areas have been added
– All areas are significantly larger
– After beating the boss of an area, you always have access to the teleporter of the next area
– NG+ progression scales exponentially instead of linearly
– Stat boost effects scale with NG+
– Minibosses can spawn in the castle
– Enemies are randomized between tier 2 and tier 3, instead of always at tier 3 at high room levels
– The difference in enemy strength between areas is based off a ratio, not off castle size
– Trait: Alzheimers has been removed
– Trait: Acrophobia has been added – You can take fall damage
– McRibs throw 3 bones instead of 9
– Spikeballs can be knocked around
– Spikeballs get a redder shade the closer they are to exploding
– Blueprints can be found multiple times, increasing them to +1, +2 etc. raising their weight and stats after a purchase of the upgraded blueprint
– Dark Chest now has 0 health and 70 armor instead of 50 health and 0 armor as stats
– Gold and stat boost drops are automatically collected
– Stat boosts can be purchased from the enchantress after all runes have been bought
– Player Level increases with stat boosts
– Minibosses drop stat boosts
– Spell casting costs increase the more magic damage you deal
– Siphon scales with spell casting cost
– Siphon and vampirism scale exponentially, instead of linearly
– Charons Obol turns regular chests into silver chests and silver chests into gold chests
– Curse runes increase enemy strength exponentially instead of linearly
– Hedgehogs Curse makes you take 2x damage but gold gain is doubled
– A new chest type has been added
– Silver chests drop %-more gold than regular chests, instead of just a constant more
– The elf game does not scale exponentially off your Gold bonus anymore
– The haggle upgrade reduces the architect fee instead of charons fee
– The passive gold bonus manor upgrade goes up to level 15 instead of just level 5

CLASS UPDATES:
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– Liches get EVP when killing enemies, increasing all stats but armor
– Liches can sacrifice EVP for healing
– Lich stats do not get reset after finishing a NG
– Spelunkers and Miners drop Gold from Breakables
– Spelunkers gain Gold by exploring
– Spelunkers turn regular chests into silver chests and silver chests into gold chests
– Miners and Spelunkers get 30% on their base gold bonus, instead of +3 gold per coin
– Miners and Spelunkers get 30% move speed bonus
– Mages absorb damage into mana based on how much mana they have left
– Mages passively regenerate mana from an area up to a point
– Mages can cast spells more quickly than other classes
– Mages can land critical hits with their spells
– Mages can cast spells for 1/4th the cost
– Assassin sneak cost depends on room level
– Assassins crits are deterministic, and when the next attack will crit, the sword lights up in flames
– Knights and Paladins deal more damage (up to 3x) the less health they have
– Shinobi and Hokage deal bonus damage based on remaining enemy health (up to 2x)
– Hokage can heal past their max health, but this lowers their damage reduction
– Barbarians heal whenever they attack something based on the damage the target deals
– The crow spell has been removed
– Dragon regenerates 12% of his max mp per second, instead of 12 mp per second

BUG FIXES:
—————————————————————————————-
– OoB and cutscene glitches were fixed or otherwise rendered not useful for exploitation

Credits

Mod by
Cedric “default0” Shneider

Additional Art Assets
Mark “Line” Cansino
Christoph Hermann

Additional Music and Sound Effects
Nick “Shadowblaze” Nuwe
Kevn MacLeod
Alexander Nakarada
Maksym “Vieme” Voloshenyuk

Additional QA Testing
Zors

**This mod is only for PC.